Compare commits
5 Commits
9f177c61f9
...
2026.07
| Author | SHA1 | Date | |
|---|---|---|---|
| eea6f4f7ed | |||
| 3eadbb01a2 | |||
| 8a05323905 | |||
| 605df9bdbf | |||
| 7556e9b547 |
@@ -15,7 +15,9 @@ env:
|
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|
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jobs:
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build-image:
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runs-on: ubuntu-24.04-arm64
|
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# amd64: Google ships the Linux build-tools (aapt2, d8) for x86_64 only,
|
||||
# so the toolchain must be built for and run on amd64.
|
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runs-on: ubuntu-24.04
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -43,12 +45,12 @@ jobs:
|
||||
- name: Set up Buildx
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uses: docker/setup-buildx-action@v3
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||||
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||||
- name: Build and push (linux/arm64)
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- name: Build and push (linux/amd64)
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uses: docker/build-push-action@v6
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with:
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context: .
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file: ./Dockerfile
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platforms: linux/arm64
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platforms: linux/amd64
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push: true
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tags: ${{ steps.tags.outputs.tags }}
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# Bump these here if you want to override the Dockerfile defaults
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48
Dockerfile
48
Dockerfile
@@ -1,7 +1,9 @@
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# Native linux/arm64 Android build toolchain for CI.
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# Native linux/amd64 Android build toolchain for CI.
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||||
# Builds release artifacts only — no emulator, no test/system images.
|
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# eclipse-temurin publishes a native linux/arm64 manifest, so this runs
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# without emulation on an OCI Ampere (aarch64) runner.
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||||
# Must be amd64: Google publishes the Linux build-tools (aapt2, d8, …) for
|
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# x86_64 only — there is no arm64 Linux build-tools package — so packaging
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# cannot run natively on an aarch64 runner. The APK output is architecture-
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# neutral regardless of the build host.
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FROM eclipse-temurin:21-jdk-noble
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# --- Version pins (bump deliberately; this is what your app repos trust) ---
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@@ -10,6 +12,12 @@ FROM eclipse-temurin:21-jdk-noble
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||||
ARG CMDLINE_TOOLS_VERSION=13114758
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ARG BUILD_TOOLS_VERSION=36.0.0
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ARG PLATFORM_VERSION=android-36
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||||
# NDK: required for `ndk { debugSymbolLevel }` — AGP shells out to the NDK's
|
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# llvm-objcopy to extract native symbol tables into the .aab's BUNDLE-METADATA.
|
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# Without it AGP silently skips the step and Play warns "no debug symbols". Pin
|
||||
# to AGP's default NDK (r27 for AGP 8.13) so app repos need no `ndkVersion`.
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# Check the default at https://developer.android.com/build/releases/gradle-plugin
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ARG NDK_VERSION=27.0.12077973
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ENV ANDROID_SDK_ROOT=/opt/android-sdk \
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ANDROID_HOME=/opt/android-sdk \
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@@ -20,6 +28,15 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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||||
curl unzip git ca-certificates && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Node is required for Gitea Actions JS actions (actions/checkout,
|
||||
# upload-artifact, ...) to run when this image is used as a job container —
|
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# the runner exec's `node` inside the container. Noble's apt nodejs is v18;
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# pull the current Node 24 from NodeSource instead.
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ARG NODE_MAJOR=24
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RUN curl -fsSL "https://deb.nodesource.com/setup_${NODE_MAJOR}.x" | bash - && \
|
||||
apt-get install -y --no-install-recommends nodejs && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Install the command-line tools into the canonical "latest" location.
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RUN mkdir -p ${ANDROID_SDK_ROOT}/cmdline-tools && \
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curl -fsSL -o /tmp/tools.zip \
|
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@@ -31,18 +48,31 @@ RUN mkdir -p ${ANDROID_SDK_ROOT}/cmdline-tools && \
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ENV PATH=${PATH}:${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin:${ANDROID_SDK_ROOT}/platform-tools
|
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|
||||
# Accept licenses and bake the SDK packages into the image so prod builds
|
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# don't depend on Google's endpoint at job time.
|
||||
# aapt2 and the build-tools binaries ship native arm64 for 35.x, so APK/AAB
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# packaging runs natively on aarch64.
|
||||
# don't depend on Google's endpoint at job time. The build-tools binaries
|
||||
# (aapt2, d8) are x86_64 ELF — this is why the image must be amd64.
|
||||
RUN yes | sdkmanager --licenses >/dev/null && \
|
||||
sdkmanager --install \
|
||||
"platform-tools" \
|
||||
"platforms;${PLATFORM_VERSION}" \
|
||||
"build-tools;${BUILD_TOOLS_VERSION}" && \
|
||||
"build-tools;${BUILD_TOOLS_VERSION}" \
|
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"ndk;${NDK_VERSION}" && \
|
||||
rm -rf ${ANDROID_SDK_ROOT}/.android
|
||||
|
||||
# Point AGP at the baked-in NDK. AGP auto-discovers ndk;<ver> under the SDK
|
||||
# root, but exporting these makes it explicit and lets the debugSymbolLevel
|
||||
# step resolve llvm-objcopy without an app-side android.ndkVersion.
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||||
ENV ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${NDK_VERSION} \
|
||||
ANDROID_NDK_HOME=${ANDROID_SDK_ROOT}/ndk/${NDK_VERSION}
|
||||
|
||||
# Sanity: fail the image build if the toolchain isn't actually usable.
|
||||
RUN java -version && sdkmanager --version && \
|
||||
test -d "${ANDROID_SDK_ROOT}/platforms/${PLATFORM_VERSION}"
|
||||
# Execute aapt2 (not just --version a tool) so an arch mismatch in the
|
||||
# build-tools binaries fails the image build here, not in every app build.
|
||||
# Execute the NDK's llvm-objcopy too — it is the exact binary the bundle's
|
||||
# debug-symbol extraction shells out to, so an arch/version mismatch fails
|
||||
# here rather than silently dropping symbols from every app's .aab.
|
||||
RUN java -version && sdkmanager --version && node --version && \
|
||||
"${ANDROID_SDK_ROOT}/build-tools/${BUILD_TOOLS_VERSION}/aapt2" version && \
|
||||
test -d "${ANDROID_SDK_ROOT}/platforms/${PLATFORM_VERSION}" && \
|
||||
"${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-objcopy" --version
|
||||
|
||||
WORKDIR /workspace
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||||
35
README.md
35
README.md
@@ -1,21 +1,35 @@
|
||||
# android-builder
|
||||
|
||||
Native `linux/arm64` Android build toolchain for CI, published to the Gitea
|
||||
Native `linux/amd64` Android build toolchain for CI, published to the Gitea
|
||||
container registry at `git.helu.ca/r/android`.
|
||||
|
||||
App repos consume this image to build signed release artifacts. Instrumented
|
||||
tests are **not** part of this toolchain — by design, CI builds are promotions
|
||||
of code already tested in Dev (on Apple silicon, where the emulator runs
|
||||
natively). The OCI Ampere (aarch64) runner has no `/dev/kvm` (the guest VM
|
||||
boots at EL1, so KVM can't access HYP/EL2), so there's no accelerated emulator
|
||||
here — and we don't need one.
|
||||
natively).
|
||||
|
||||
**Publishing to Google Play?** See [`docs/google-play-publishing.md`](docs/google-play-publishing.md)
|
||||
— the reusable Heluca playbook (publisher setup, upload keystore, per-app
|
||||
checklist, internal testing, promotion to production), learned from shipping Dade.
|
||||
|
||||
**Why amd64:** Google publishes the Linux Android build-tools (`aapt2`, `d8`,
|
||||
…) for **x86_64 only** — there is no arm64 Linux build-tools package. Running
|
||||
the toolchain on an aarch64 runner fails at resource packaging
|
||||
(`aapt2: Syntax error: newline unexpected`, an x86_64 binary the kernel can't
|
||||
exec). The produced APK/AAB is architecture-neutral regardless of build host,
|
||||
so building on amd64 costs nothing on the output side.
|
||||
|
||||
## What's in the image
|
||||
|
||||
- Eclipse Temurin JDK 21 (native arm64)
|
||||
- Android cmdline-tools, platform, and build-tools — **baked in**, so prod
|
||||
builds don't depend on Google's download endpoint at job time
|
||||
- Eclipse Temurin JDK 21 (native amd64)
|
||||
- Android cmdline-tools, platform, build-tools, and **NDK** — **baked in**, so
|
||||
prod builds don't depend on Google's download endpoint at job time. The NDK is
|
||||
what makes `ndk { debugSymbolLevel }` work: AGP shells out to its
|
||||
`llvm-objcopy` to embed native symbol tables in the `.aab`, so Play can
|
||||
symbolicate native crashes. Without it AGP skips that step silently.
|
||||
- `git`, `curl`, `unzip`
|
||||
- Node.js 24 — so Gitea Actions JS actions (`actions/checkout`,
|
||||
`upload-artifact`, …) run when this image is used as a job `container`
|
||||
|
||||
Pinned versions live as `ARG`s at the top of the `Dockerfile`:
|
||||
|
||||
@@ -24,9 +38,10 @@ Pinned versions live as `ARG`s at the top of the `Dockerfile`:
|
||||
| `CMDLINE_TOOLS_VERSION` | `13114758` | https://developer.android.com/studio#command-line-tools-only |
|
||||
| `BUILD_TOOLS_VERSION` | `36.0.0` | SDK Manager / release notes |
|
||||
| `PLATFORM_VERSION` | `android-36`| your app's `compileSdk` |
|
||||
| `NDK_VERSION` | `27.0.12077973` | AGP's default NDK: https://developer.android.com/build/releases/gradle-plugin |
|
||||
|
||||
`aapt2` and the build-tools binaries ship native arm64 for 36.x, so packaging
|
||||
runs without emulation.
|
||||
The build-tools binaries (`aapt2`, `d8`) are x86_64 ELF — this is why the
|
||||
image is amd64 (see "Why amd64" above).
|
||||
|
||||
## Tagging model
|
||||
|
||||
@@ -61,7 +76,7 @@ app and pin the toolchain:
|
||||
```yaml
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-24.04-arm64
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: git.helu.ca/r/android:2026.06
|
||||
credentials:
|
||||
|
||||
240
docs/google-play-publishing.md
Normal file
240
docs/google-play-publishing.md
Normal file
@@ -0,0 +1,240 @@
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||||
# Publishing a Heluca Android app to Google Play
|
||||
|
||||
The reusable playbook for taking a Heluca app from repo to Google Play, learned
|
||||
from shipping **Dade** (`r/dade`) to internal testing. It covers the whole
|
||||
lifecycle: the one-time publisher setup, the per-app checklist, and promotion to
|
||||
production — with Heluca's conventions (this `r/android` toolchain, Gitea CI,
|
||||
Play App Signing) baked in.
|
||||
|
||||
Authority order for anything ambiguous: **live app config > this guide > memory**.
|
||||
When an app diverges from the convention here, that's allowed — but note it in the
|
||||
app's own README so the next person knows it's deliberate. Dade's divergences are
|
||||
called out throughout (see *Where Dade diverges*).
|
||||
|
||||
---
|
||||
|
||||
## 0. Concepts you need once
|
||||
|
||||
- **Two keys, one you hold.** Under **Play App Signing** (use it — it's the
|
||||
default and lets Google reset a lost upload key), you generate an **upload key**
|
||||
and sign your bundle with it; Google re-signs with the **app signing key** it
|
||||
holds. You never see the app key.
|
||||
- **The upload key is publisher-wide, not per-app.** One keystore signs every
|
||||
Heluca app — Play keys an app by `applicationId`, not by signing key. Generate it
|
||||
once (below), reuse it forever. Don't mint a new one per app.
|
||||
- **Play wants an `.aab`, not an APK.** App Bundles only. That means
|
||||
`bundleRelease` (or a flavored `bundle<Flavor>Release`), never `assembleRelease`,
|
||||
for anything going to Play. (`assembleRelease` APKs remain useful for direct
|
||||
`adb install` sideloading — Dade keeps a separate workflow for exactly that.)
|
||||
- **`versionCode` is a bare integer Play compares; `versionName` is the human
|
||||
label.** Every upload needs a strictly-greater `versionCode`. Heluca convention:
|
||||
**encode the semver** as `MAJOR*10000 + MINOR*100 + PATCH` so the two track each
|
||||
other (`0.0.1` → `1`, `1.2.3` → `10203`). Bump both together per release.
|
||||
- **One listing per `applicationId`.** If an app ships per-environment flavors with
|
||||
distinct ids (Dade: `ca.helu.daedalus` prod, `ca.helu.daedalus.dev` dev), each is
|
||||
a **separate Play app** with its own listing, track, and opt-in link.
|
||||
|
||||
---
|
||||
|
||||
## 1. Publisher account — one-time for all of Heluca
|
||||
|
||||
Done once; every future app reuses it.
|
||||
|
||||
1. **Register** at https://play.google.com/console with a long-lived Google
|
||||
account (not a throwaway). **$25 one-time** fee.
|
||||
2. **Account type:** Personal is adequate — internal testing isn't gated either
|
||||
way. Organization needs a D-U-N-S number and unlocks skipping the
|
||||
new-personal-account production testing gate; only worth it if you'll push to
|
||||
production broadly.
|
||||
3. **Identity verification** (2026 rules): government ID, possibly a selfie and an
|
||||
address document. Can take a few hours to a couple of days.
|
||||
4. **Device verification** (personal accounts): install the **Play Console** app
|
||||
on a real Android phone and confirm it before you can publish.
|
||||
|
||||
## 2. Generate the upload keystore — one-time for all of Heluca
|
||||
|
||||
Lives in `~/.android` (alongside the Android debug keystore) — out of your home
|
||||
root, easy to include in backups. **Back it up and store the password in your
|
||||
vault.** JDK 17+ `keytool` prompts for a single password and reuses it for both
|
||||
the store and the key, so the two password secrets later hold the same value.
|
||||
|
||||
```bash
|
||||
keytool -genkeypair -v -keystore ~/.android/heluca-upload.jks -alias heluca-upload \
|
||||
-keyalg RSA -keysize 4096 -validity 10000 \
|
||||
-dname "CN=Heluca, O=helu.ca, C=CA"
|
||||
```
|
||||
|
||||
`-dname` is cosmetic under Play App Signing (Google re-signs), so `CN=Heluca` is
|
||||
fine and consistent across apps.
|
||||
|
||||
Encode it once for CI secrets:
|
||||
|
||||
```bash
|
||||
base64 -i ~/.android/heluca-upload.jks | pbcopy # macOS
|
||||
# base64 -w0 ~/.android/heluca-upload.jks # Linux (one line, no wrap)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Per-app checklist — repeat for each new app
|
||||
|
||||
Assumes the account (§1) and upload keystore (§2) already exist.
|
||||
|
||||
### 3a. Gradle — signing + AAB + versionCode
|
||||
|
||||
The **Heluca convention** is the `r/android` template's approach: **inject signing
|
||||
at job time via `-Pandroid.injected.signing.*`, no `signingConfig` in
|
||||
`build.gradle.kts` at all.** This keeps the build file clean and the keystore
|
||||
purely a CI concern. See `templates/build.yml` in this repo.
|
||||
|
||||
Set the versionCode encoding in `defaultConfig`:
|
||||
|
||||
```kotlin
|
||||
defaultConfig {
|
||||
// MAJOR*10000 + MINOR*100 + PATCH — versionName 0.0.1 -> versionCode 1
|
||||
versionCode = 1
|
||||
versionName = "0.0.1"
|
||||
}
|
||||
```
|
||||
|
||||
Nothing else is required for signing if you use `-Pandroid.injected.signing.*`.
|
||||
|
||||
### 3b. Native debug symbols (only if the app bundles `.so` libraries)
|
||||
|
||||
If the app ships native libraries (JNI, ONNX, a VAD lib, etc.), Play warns that
|
||||
the `.aab` has no native debug symbols and native crashes show raw addresses. Fix
|
||||
it in the release build type:
|
||||
|
||||
```kotlin
|
||||
buildTypes {
|
||||
release {
|
||||
ndk { debugSymbolLevel = "SYMBOL_TABLE" } // function names; FULL adds line numbers
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
AGP embeds the symbols in the `.aab`; Play consumes them on upload. Use
|
||||
`SYMBOL_TABLE` for prebuilt deps you don't build from source; `FULL` only if you
|
||||
need line numbers. Pure-Kotlin/Java apps can skip this.
|
||||
|
||||
### 3c. Minification & the mapping file
|
||||
|
||||
If `isMinifyEnabled = true`, upload the R8 mapping file so Play deobfuscates
|
||||
crash traces (AGP attaches it to the bundle automatically). If minification is
|
||||
**off**, Play still prints a generic "no deobfuscation file" warning — **ignore
|
||||
it**, there's nothing to upload.
|
||||
|
||||
### 3d. CI secrets (per app repo, or org-level)
|
||||
|
||||
Following the `r/android` convention, add these Gitea Action Secrets to the app
|
||||
repo (**Settings → Actions → Secrets**). Org-level secrets avoid re-adding them
|
||||
per app.
|
||||
|
||||
| Secret | Value |
|
||||
|--------|-------|
|
||||
| `KEYSTORE_BASE64` | `base64 -w0 ~/.android/heluca-upload.jks` (the whole `.jks` as text) |
|
||||
| `KEYSTORE_PASSWORD` | the keystore password |
|
||||
| `KEY_ALIAS` | `heluca-upload` |
|
||||
| `KEY_PASSWORD` | same as the keystore password (JDK 17 unifies them) |
|
||||
| `PACKAGE_TOKEN` | PAT with `read:package` (to pull the toolchain image) |
|
||||
|
||||
### 3e. CI workflow
|
||||
|
||||
Drop `templates/build.yml` from this repo into the app at
|
||||
`.gitea/workflows/build.yml`. It runs inside the pinned toolchain image, decodes
|
||||
the keystore, and builds the signed artifact. For a Play app, run it with the
|
||||
`bundleRelease` task (the template exposes a `workflow_dispatch` choice; flavored
|
||||
apps need `bundle<Flavor>Release` — adjust the task/matrix accordingly).
|
||||
|
||||
**Pin the toolchain to an immutable tag** (`git.helu.ca/r/android:2026.06`), never
|
||||
`:latest`, for anything whose output you'll ship. See this repo's README →
|
||||
*Tagging model*.
|
||||
|
||||
### 3f. Create the Play app(s) & upload
|
||||
|
||||
Per `applicationId` (one app, or one per flavor):
|
||||
|
||||
1. Play Console → **Create app** → name, language, app/game, free/paid, accept
|
||||
declarations.
|
||||
2. Complete the **App content** declarations (privacy policy URL, data safety, ads,
|
||||
content rating, target audience). Internal testing tolerates a minimal honest
|
||||
pass.
|
||||
3. **Testing → Internal testing → Create new release** → upload the `.aab`
|
||||
(download the CI artifact; it's zipped by Gitea's transport — unzip to get the
|
||||
raw `app-*-release.aab`). Enable **Play App Signing** when prompted.
|
||||
4. Add release notes ("What's new," ≤500 chars — describe the app for a first-time
|
||||
tester, not the CI plumbing). **Save → Review release → Start rollout.**
|
||||
|
||||
### 3g. Add testers & install
|
||||
|
||||
1. Internal testing → **Testers** tab → create an email list → add the Google
|
||||
account(s) on your phones.
|
||||
2. **Copy link** (the opt-in URL) → open it **on the phone**, signed into that same
|
||||
account → accept → the Play listing's **Install** appears.
|
||||
3. Repeat the opt-in per app (each `applicationId` has its own link). Flavored apps
|
||||
install side by side.
|
||||
|
||||
---
|
||||
|
||||
## 4. Gotchas (all learned the hard way on Dade)
|
||||
|
||||
- **"Item isn't available" right after opting in is normal propagation lag** —
|
||||
10–30 min typical, up to a couple of hours on a brand-new app's first release,
|
||||
even when the console says "Available to internal testers." Not a
|
||||
misconfiguration. Confirm the release status, confirm the **exact tester account**
|
||||
is active in the phone's Play Store, then wait.
|
||||
- **"Not reviewed" / "(unreviewed)" temporary app name does NOT block internal
|
||||
testing** — that track is review-exempt. It clears on its own.
|
||||
- **No install notification.** Google doesn't ping you that a testing app/build
|
||||
exists. First install is always via the opt-in link. Updates auto-arrive (if
|
||||
auto-update is on) or via Play Store → Manage apps & device → Update — no reliable
|
||||
per-app notification for testing tracks.
|
||||
- **Each upload needs a higher `versionCode`** or Play rejects the duplicate. The
|
||||
encoding in §0 makes this mechanical.
|
||||
- **Same Google account** on the device as in the tester list, or the opt-in link
|
||||
404s / "not available."
|
||||
- **The AAB is already a zip; Gitea's artifact download re-zips it** — the outer
|
||||
`.zip` is ~the same size because you can't re-compress compressed data. Unzip once
|
||||
and upload the inner `.aab`. Harmless.
|
||||
|
||||
---
|
||||
|
||||
## 5. Promoting to production
|
||||
|
||||
Internal testing (≤100 testers, no review gate) is where Heluca apps live for
|
||||
personal use. To go public:
|
||||
|
||||
1. **Closed/open testing first if required.** New *personal* accounts must run a
|
||||
closed test with **≥12 testers for ≥14 days** before production unlocks.
|
||||
Organization accounts skip this. Internal testing does **not** count toward it.
|
||||
2. **Full store listing + all App content declarations** must be complete (they're
|
||||
optional-ish for internal, mandatory for production).
|
||||
3. **Production track → Create release** → promote the same `.aab` (or a newer one)
|
||||
→ it goes through Google **review** (hours to days) before rollout.
|
||||
4. Consider a **staged rollout** (start at a small % of users).
|
||||
|
||||
For a personal, off-public-store app, you may never leave internal testing — that's
|
||||
a valid end state, not a stepping stone.
|
||||
|
||||
---
|
||||
|
||||
## Where Dade diverges from this convention
|
||||
|
||||
Dade shipped before this guide was written and differs in a few deliberate ways.
|
||||
Documented here so the next app can decide to follow the template (recommended) or
|
||||
knowingly match Dade.
|
||||
|
||||
| Aspect | Convention (this guide / `templates/build.yml`) | Dade |
|
||||
|--------|--------------------------------------------------|------|
|
||||
| Signing injection | `-Pandroid.injected.signing.*` at job time, no `signingConfig` in Gradle | Custom `signingConfig` reading `DADE_KEYSTORE*` env vars |
|
||||
| Secret names | `KEYSTORE_BASE64` / `KEYSTORE_PASSWORD` / `KEY_ALIAS` / `KEY_PASSWORD` | `UPLOAD_KEYSTORE_BASE64` / `UPLOAD_KEYSTORE_PASSWORD` / `UPLOAD_KEY_PASSWORD` |
|
||||
| Toolchain pin | Immutable `:2026.06` | Moving `:latest` (README flags this to pin later) |
|
||||
| Workflow | One `templates/build.yml`, task selectable | Two: `build-apks.yml` (unsigned APKs, sideload) + `build-bundles.yml` (signed AABs, Play) |
|
||||
|
||||
Dade's split (separate unsigned-APK and signed-AAB workflows) is worth keeping for
|
||||
an app you also sideload during dev. A **new app that only targets Play** should
|
||||
follow the single-template convention and standard secret names — less to maintain,
|
||||
and org-level secrets work across repos when the names match.
|
||||
|
||||
**New app? Prefer the convention in §3.** Reach for Dade's pattern only when you
|
||||
have Dade's reason (per-env flavors + a parallel sideload path).
|
||||
@@ -24,7 +24,9 @@ env:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-24.04-arm64
|
||||
# amd64: the toolchain image carries x86_64 Android build-tools (Google
|
||||
# ships no arm64 Linux build-tools), so run it on an amd64 runner.
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: git.helu.ca/r/android:2026.06
|
||||
credentials:
|
||||
|
||||
Reference in New Issue
Block a user