# Publishing a Heluca Android app to Google Play The reusable playbook for taking a Heluca app from repo to Google Play, learned from shipping **Dade** (`r/dade`) to internal testing. It covers the whole lifecycle: the one-time publisher setup, the per-app checklist, and promotion to production — with Heluca's conventions (this `r/android` toolchain, Gitea CI, Play App Signing) baked in. Authority order for anything ambiguous: **live app config > this guide > memory**. When an app diverges from the convention here, that's allowed — but note it in the app's own README so the next person knows it's deliberate. Dade's divergences are called out throughout (see *Where Dade diverges*). --- ## 0. Concepts you need once - **Two keys, one you hold.** Under **Play App Signing** (use it — it's the default and lets Google reset a lost upload key), you generate an **upload key** and sign your bundle with it; Google re-signs with the **app signing key** it holds. You never see the app key. - **The upload key is publisher-wide, not per-app.** One keystore signs every Heluca app — Play keys an app by `applicationId`, not by signing key. Generate it once (below), reuse it forever. Don't mint a new one per app. - **Play wants an `.aab`, not an APK.** App Bundles only. That means `bundleRelease` (or a flavored `bundleRelease`), never `assembleRelease`, for anything going to Play. (`assembleRelease` APKs remain useful for direct `adb install` sideloading — Dade keeps a separate workflow for exactly that.) - **`versionCode` is a bare integer Play compares; `versionName` is the human label.** Every upload needs a strictly-greater `versionCode`. Heluca convention: **encode the semver** as `MAJOR*10000 + MINOR*100 + PATCH` so the two track each other (`0.0.1` → `1`, `1.2.3` → `10203`). Bump both together per release. - **One listing per `applicationId`.** If an app ships per-environment flavors with distinct ids (Dade: `ca.helu.daedalus` prod, `ca.helu.daedalus.dev` dev), each is a **separate Play app** with its own listing, track, and opt-in link. --- ## 1. Publisher account — one-time for all of Heluca Done once; every future app reuses it. 1. **Register** at https://play.google.com/console with a long-lived Google account (not a throwaway). **$25 one-time** fee. 2. **Account type:** Personal is adequate — internal testing isn't gated either way. Organization needs a D-U-N-S number and unlocks skipping the new-personal-account production testing gate; only worth it if you'll push to production broadly. 3. **Identity verification** (2026 rules): government ID, possibly a selfie and an address document. Can take a few hours to a couple of days. 4. **Device verification** (personal accounts): install the **Play Console** app on a real Android phone and confirm it before you can publish. ## 2. Generate the upload keystore — one-time for all of Heluca Lives in `~/.android` (alongside the Android debug keystore) — out of your home root, easy to include in backups. **Back it up and store the password in your vault.** JDK 17+ `keytool` prompts for a single password and reuses it for both the store and the key, so the two password secrets later hold the same value. ```bash keytool -genkeypair -v -keystore ~/.android/heluca-upload.jks -alias heluca-upload \ -keyalg RSA -keysize 4096 -validity 10000 \ -dname "CN=Heluca, O=helu.ca, C=CA" ``` `-dname` is cosmetic under Play App Signing (Google re-signs), so `CN=Heluca` is fine and consistent across apps. Encode it once for CI secrets: ```bash base64 -i ~/.android/heluca-upload.jks | pbcopy # macOS # base64 -w0 ~/.android/heluca-upload.jks # Linux (one line, no wrap) ``` --- ## 3. Per-app checklist — repeat for each new app Assumes the account (§1) and upload keystore (§2) already exist. ### 3a. Gradle — signing + AAB + versionCode The **Heluca convention** is the `r/android` template's approach: **inject signing at job time via `-Pandroid.injected.signing.*`, no `signingConfig` in `build.gradle.kts` at all.** This keeps the build file clean and the keystore purely a CI concern. See `templates/build.yml` in this repo. Set the versionCode encoding in `defaultConfig`: ```kotlin defaultConfig { // MAJOR*10000 + MINOR*100 + PATCH — versionName 0.0.1 -> versionCode 1 versionCode = 1 versionName = "0.0.1" } ``` Nothing else is required for signing if you use `-Pandroid.injected.signing.*`. ### 3b. Native debug symbols (only if the app bundles `.so` libraries) If the app ships native libraries (JNI, ONNX, a VAD lib, etc.), Play warns that the `.aab` has no native debug symbols and native crashes show raw addresses. Fix it in the release build type: ```kotlin buildTypes { release { ndk { debugSymbolLevel = "SYMBOL_TABLE" } // function names; FULL adds line numbers } } ``` AGP embeds the symbols in the `.aab`; Play consumes them on upload. Use `SYMBOL_TABLE` for prebuilt deps you don't build from source; `FULL` only if you need line numbers. Pure-Kotlin/Java apps can skip this. ### 3c. Minification & the mapping file If `isMinifyEnabled = true`, upload the R8 mapping file so Play deobfuscates crash traces (AGP attaches it to the bundle automatically). If minification is **off**, Play still prints a generic "no deobfuscation file" warning — **ignore it**, there's nothing to upload. ### 3d. CI secrets (per app repo, or org-level) Following the `r/android` convention, add these Gitea Action Secrets to the app repo (**Settings → Actions → Secrets**). Org-level secrets avoid re-adding them per app. | Secret | Value | |--------|-------| | `KEYSTORE_BASE64` | `base64 -w0 ~/.android/heluca-upload.jks` (the whole `.jks` as text) | | `KEYSTORE_PASSWORD` | the keystore password | | `KEY_ALIAS` | `heluca-upload` | | `KEY_PASSWORD` | same as the keystore password (JDK 17 unifies them) | | `PACKAGE_TOKEN` | PAT with `read:package` (to pull the toolchain image) | ### 3e. CI workflow Drop `templates/build.yml` from this repo into the app at `.gitea/workflows/build.yml`. It runs inside the pinned toolchain image, decodes the keystore, and builds the signed artifact. For a Play app, run it with the `bundleRelease` task (the template exposes a `workflow_dispatch` choice; flavored apps need `bundleRelease` — adjust the task/matrix accordingly). **Pin the toolchain to an immutable tag** (`git.helu.ca/r/android:2026.06`), never `:latest`, for anything whose output you'll ship. See this repo's README → *Tagging model*. ### 3f. Create the Play app(s) & upload Per `applicationId` (one app, or one per flavor): 1. Play Console → **Create app** → name, language, app/game, free/paid, accept declarations. 2. Complete the **App content** declarations (privacy policy URL, data safety, ads, content rating, target audience). Internal testing tolerates a minimal honest pass. 3. **Testing → Internal testing → Create new release** → upload the `.aab` (download the CI artifact; it's zipped by Gitea's transport — unzip to get the raw `app-*-release.aab`). Enable **Play App Signing** when prompted. 4. Add release notes ("What's new," ≤500 chars — describe the app for a first-time tester, not the CI plumbing). **Save → Review release → Start rollout.** ### 3g. Add testers & install 1. Internal testing → **Testers** tab → create an email list → add the Google account(s) on your phones. 2. **Copy link** (the opt-in URL) → open it **on the phone**, signed into that same account → accept → the Play listing's **Install** appears. 3. Repeat the opt-in per app (each `applicationId` has its own link). Flavored apps install side by side. --- ## 4. Gotchas (all learned the hard way on Dade) - **"Item isn't available" right after opting in is normal propagation lag** — 10–30 min typical, up to a couple of hours on a brand-new app's first release, even when the console says "Available to internal testers." Not a misconfiguration. Confirm the release status, confirm the **exact tester account** is active in the phone's Play Store, then wait. - **"Not reviewed" / "(unreviewed)" temporary app name does NOT block internal testing** — that track is review-exempt. It clears on its own. - **No install notification.** Google doesn't ping you that a testing app/build exists. First install is always via the opt-in link. Updates auto-arrive (if auto-update is on) or via Play Store → Manage apps & device → Update — no reliable per-app notification for testing tracks. - **Each upload needs a higher `versionCode`** or Play rejects the duplicate. The encoding in §0 makes this mechanical. - **Same Google account** on the device as in the tester list, or the opt-in link 404s / "not available." - **The AAB is already a zip; Gitea's artifact download re-zips it** — the outer `.zip` is ~the same size because you can't re-compress compressed data. Unzip once and upload the inner `.aab`. Harmless. --- ## 5. Promoting to production Internal testing (≤100 testers, no review gate) is where Heluca apps live for personal use. To go public: 1. **Closed/open testing first if required.** New *personal* accounts must run a closed test with **≥12 testers for ≥14 days** before production unlocks. Organization accounts skip this. Internal testing does **not** count toward it. 2. **Full store listing + all App content declarations** must be complete (they're optional-ish for internal, mandatory for production). 3. **Production track → Create release** → promote the same `.aab` (or a newer one) → it goes through Google **review** (hours to days) before rollout. 4. Consider a **staged rollout** (start at a small % of users). For a personal, off-public-store app, you may never leave internal testing — that's a valid end state, not a stepping stone. --- ## Where Dade diverges from this convention Dade shipped before this guide was written and differs in a few deliberate ways. Documented here so the next app can decide to follow the template (recommended) or knowingly match Dade. | Aspect | Convention (this guide / `templates/build.yml`) | Dade | |--------|--------------------------------------------------|------| | Signing injection | `-Pandroid.injected.signing.*` at job time, no `signingConfig` in Gradle | Custom `signingConfig` reading `DADE_KEYSTORE*` env vars | | Secret names | `KEYSTORE_BASE64` / `KEYSTORE_PASSWORD` / `KEY_ALIAS` / `KEY_PASSWORD` | `UPLOAD_KEYSTORE_BASE64` / `UPLOAD_KEYSTORE_PASSWORD` / `UPLOAD_KEY_PASSWORD` | | Toolchain pin | Immutable `:2026.06` | Moving `:latest` (README flags this to pin later) | | Workflow | One `templates/build.yml`, task selectable | Two: `build-apks.yml` (unsigned APKs, sideload) + `build-bundles.yml` (signed AABs, Play) | Dade's split (separate unsigned-APK and signed-AAB workflows) is worth keeping for an app you also sideload during dev. A **new app that only targets Play** should follow the single-template convention and standard secret names — less to maintain, and org-level secrets work across repos when the names match. **New app? Prefer the convention in §3.** Reach for Dade's pattern only when you have Dade's reason (per-env flavors + a parallel sideload path).